﻿using UnityEngine;
using System.Collections;

public class BatFly : MonoBehaviour {

    Vector3 origPos;
    float elapse;

    public float Interval = 0.05f;
    public float Range = 0.05f;

	// Use this for initialization
	void Start () {
        origPos = transform.position;
	}
	
	// Update is called once per frame
	void Update () {
        elapse += Time.deltaTime;
        if (elapse > Interval) {
            var pos = transform.position;
            pos.x = origPos.x + Random.Range(-Range, Range);
            pos.y = origPos.y + Random.Range(-Range, Range);
            transform.position = pos;

            elapse = 0.0f;
        }
	}
}
